Sunday, February 26, 2012

SESSION 54 "Oh Mother?"

Their chances don't seem to be improving by waiting, and Paddy and Ashley verify that there's no way to get through the portal with a room full of hostiles there, since the opening requires a recitation in old gaelic. After careful consideration, Daniel decides the best course of action is to burn everything.

Once everyone is prepped, Daniel summons up a doozy of an amount of power and literally pulls fire from the stone, slagging the entire room and all the turtlenecks too. Even Sek-Thul seems to have been caught off guard. When the steam and fire fade, no one is left in the room, and Daniel sinks in exhaustion.

Now it's Malek's turn, and as the group gathers around the well, which seems to have withstood the flames, Malek throws up an impressive shield that expands like a bubble, blocking the entrances and then growing dark and opaque, giving Ashley enough time to enact the ritual that will open the portal. Once the words are spoken and blood is spilled into the well, the stone arch glows bright white and the group walks together through the gate.

There is vertigo and unconsciousness.

When they wake, they seem to be on a very pleasant slope of green hillside, oak trees, flowers, etc. The ocean lies away below them and a belt of deep forest lies upslope, with a cloud shrouded mountain beyond. The sun is bright and the wind is refreshing.They also find that all of them have been bereft of their enchantments, curses and powers. Rhapsody is naked, non-furry, and non-prego, Daniel and Malek have no magic to call, Sherri feels a lack of divine power though of course her faith remains undiminished, and Connel is a corpse. The real, dead, inanimate kind. Ashley and Paddy seem unchanged, though neither had any particular enchantments to begin with. Their weapons and gear all remain, though it seems that any magic they carried is also gone. And the guns don't function.

Of particular importance to Daniel is a "finding" of the lost memories from his time with Adelita in the pocket dimension. He suddenly remembers everything, including his love for Adelita. It's a heavy moment.

With hopes that their enchantments will be returned to them when they leave, the group decides the best thing to do with Connel is build a stone cairn around his body to prevent the animals from getting to it.  With no other course presented, they decide to head toward the forest and mountain beyond, all sensing that their goal might lie in that direction.

When they get to the forest edge, it looks even more dark and daunting up close. There's an overgrown path skirting the edge, and with this albeit lesser sign of others, they decide to follow it, choosing the right path. The walk is a long one. Long enough to notice that the sun seems to be spinning around the isle instead of sinking or rising. When they find a decrepit bridge over a small stream they decide to take a break. While drinking from the stream, Daniel notices a shape at the edge of the forest. It turns out to be a huge tiger. The beast runs back into the undergrowth before he can get a closer look.

Further on, the party is hungry and tired when they find themselves walking through an overgrown farm field. Over some thick hedges they see the roof of a thatched hut. Making their way through the hedge they find a deserted farmhouse of ancient make, along with several stone outbuildings. Though the dwelling looks long abandoned, they do find a plate with fresh fruit inside. Between that, more fruit from a nearby tree, and some eggs provided by a few free-range chickens, they eat. Inexplicably, it seems to be growing dark, so the group decides to sleep in the cottage.

During the night, Malek hears a rustling and thumping coming from the barn. Waking Sheri, he decides to go check it out. Sword in hand he enters the barn and is ambushed by a dark form. The creature tries its best to strangle him with superhuman strength, and very nearly succeeds before a mysterious horseman crashes into the barn and startles the creature off. Before it departs, Malek gets a good look at a shriveled undead horror that somehow reminds him of Connel.

The horseman introduces himself as Thomas. He is quite obviously of Sidhe heritage, with a heroic build and long blonde hair. Once inside the cottage again, eating the dead chicken the undead thing left, the group learns that Thomas has been in the Mother's realm for a year or more by his reckoning, but his archaic speech leads them to ask what year he entered. They are alarmed to learn that he came through the portal in the year 1199. Thomas has been searching for the Mother unsucessfully in all that time.

He tells them the mountain beyond the forest is peaked by a massive white keep, also deserted. Other travellers have come to the isle and all have "set aside their enchantments" upon entering. By this and what they have seen, the group realizes that their magical natures are present on the isle, in separate form. The tiger Daniel saw is most likely Rhapsody's beast, and the shriveled creature is Connel's undead other half. Thomas tells them that sorcerers magic is often embodied in a thing or creature. For instance, Thomas saw his magic once in the form of a silver salmon. He is unsure what happens when you reunite with your magic, but he assumes you are expelled from the isle, and hasn't tried to catch his salmon as a result.

Other travellers have come and gone in the time Thomas has been on the isle. There is only the one entrance that the group used, but there are many exits that appear and disappear on the beaches with the tides. A few other seekers have remained on the isle. One such is a wild woman named Kathryn, who wanders the woods and is responsible for leaving the plate of fruit.

The group decides to travel to the keep on the mountain, hoping to find some clue that will allow them to find the Mother even though Thomas couldn't. Thomas agrees to lead them.

Four days of travel are made easier by Thomas's hunting skills. While in the forest, they are visited by the wild woman, Kathryn. When they warn her of the tiger, she decides to accompany them, though she seems skittish and none too sane. Once on the lower slopes of the mountain, the group finally exchanges stories with Thomas. They give him a run down of their quest, and why they are seeking the Mother, to awaken the Atlantean Oracle and defeat the Balial Gods. In return Thomas tells them of his quest to find a cure for his love, who was poisoned by an Unseelie sorcerer and then placed into a magical stasis by his own Seelie lord. Knowing how long he has been away, he has no idea if his love still lives, but is afraid to return without finding the cure.

Kathryn has become very agitated once out of the forest. Several times Sheri sees her playing with a collection of stones and "treasures" from her wanderings. Once she notices a stone that glows at Kathryns touch.

The second day on the mountain, Malek and Rhapsody spy a group of turtlenecks following them. The group appears to be lead by Sek-Thul, who apparently didn't perish in Daniel's fire. Not wanting a "Thank you Dr. Jones." moment at the keep, they plan an ambush to take care of the Fomor. All is set up well, and the turtlenecks would have certainly been crushed in the rockslide the group had prepared, except Kathryn ruins it all by shouting a warning at the last moment. Together they manage to kill two of the Fomor before Sek-thul calls a retreat and the rest run away. Kathryn is severely agitated by the violence, and looks horrified at the group's behavior. It is only with great reluctance that she stays with group.

They haven't seen the Fomor again upon reaching the keep. It is enormous and deserted. Dry and desolate with huge white walls and bare stone. Giant golden doors lie in the road at it's entrance. Though they try to get her to go in, Kathryn refuses. Once inside, the group crosses a bridge over a green pond. In the water, Thomas spies his salmon, but walks on. Inside the great hall, they find nothing but an empty dias and a set of stone stairs leading to rooms above. At the end of the hallway upstairs, the group finds the remains of sleeping chamber. After careful searching, Malek finds a hidden door. With everyone's help, the door is pushed open. Inside, they find a massive black cauldron they all take to be the Dagda's.

Shortly thereafter they hear Sek-Thul's voice from the great hall below. "Come down and face me. I have your woman and will kill her unless you do!"

Friday, February 24, 2012

SESSION 52 "The King of Tory Island"

After another boat ride, with a far better ending, the group docks on the one pier of Tory Island. They immediately see some turtlenecks lounging around the dock. Everybody remains cool and collected as they travel up the path to the biggest building on the little island, the Tory Island Lodge and Public House. The turtlenecks follow.

Inside, the group makes themselves at home at a corner table in the pub. An old man and a younger man are playing some trad music on an accordion and fiddle. Different turtlenecks are at the bar. There’s some suspicion that the old man might be the contact that Madden informed them of, Padraig, but no one is saying anything to overtly with the turtlenecks hanging about.

Some quiet discussion is made about what to do next. The plans range from subtle to bloody, but in the end the group decides to play it cool until they know what kind of force the Fomor have on the island. When the turtlenecks get up and walk out, the party makes it move. Rhaps and Malek veil and follow the turtlenecks while the rest of the group starts up a conversation with Paddy, who after verification from Ashley, reveals himself to be their contact in fact.

While the group goes to Paddy’s house, Rhaps and Malek use a magic stethoscope from Malek’s bag to listen in on the two turtlenecks who went upstairs. A two-way radio conversation reveals that there is a larger group below the cliffs on the north side of the island. Finding the group gone when they return to the pub, Rhaps has little difficulty following their scent back to Paddy’s house.

Paddy informs the group that there is a secret entrance to the caves below the island and the entrance to the Mother’s realm. He also tells them that there are extensive ruins beneath the island, likely of Fomor make. Since his house will no doubt be watched, they come up with an all-night party as a ruse. The young fiddler, Daniel, offers to get some instruments from the pub. With the curtains pulled tight and the radio turned up loud, he will try his best to make it look like everyone is still inside having a good time. Meanwhile the party will veil up and be led to the cliff entrance by Paddy.

After a narrow and difficult descent to the sea caves, the group finds the way guarded by more turtlenecks, including a seven foot monster of a dude who would need a heck of lot more than a high collar to hide his fishyness. With some of Malek’s water magic they are able to slip past the guard and make their way into the bowels of the island.

Several times in their progress they have to avoid patrols of turtlenecks with lights, ropes and exploration gear. The ruins are obviously ancient, and once must have been grand, if otherworldly. Daniel’s veil holds. A commotion in the tunnels ahead reveals the center of Fomor activity, a large vaulted chamber with a carved well at its center, and an arch carved into the stone at one end. Not only are there over thirty Fomor present, with another dozen coming or going at any given time, but the Fomor sorcerer, Sek-Thul is overseeing the search from the chamber. Of course a nod from Paddy reveals that this is the entrance to the Dagda’s Chamber….

Wednesday, February 08, 2012

Session 51 "A Three Hour Tour"

Ashley had taken two bullets during the shoot out with the redcaps and is down.  Connell takes over ‘driving’ the ship.  Rhapsody works on bailing out water and sees the albatross to have Connell steer that way.  Connell sees a steady flashing light.  He turns the boat towards the light and the engine sputters out.

Sheri ties a rope to Rhapsody who goes out to the front of the boat to check out the compartments and finds 2 gallons of oil.  She takes it back towards the engine.  Sheri, with a charged prayer to the maker(s) gets the oil in and manages to get the engine started again.  They ride the waves onto a beach.  Gathering everyone, they go to the light and find a house with a shed.  The group goes into the shed and look around.

Malak, Rhapsody and Connell contribute blood for a ritual to heal up Madden.  Daniel works on getting the bullet in Ashley’s hip out.  It’s not the prettiest of extractions, but Daniel is sure he got all the pieces of metal.

Rhapsody heads towards the house, after getting dressed.  Daniel suggests that Sheri go with Rhapsody.  They knock on the door.  An older gentleman by the name of John Mallister greets them with a shotgun.  He invites them in and looks at everyone curiously.  Mallister goes to bed after allowing the group to get to his pantry.

Sheri Sights the girl, who has gone to sleep after all the excitement.  She can see that the girl is gifted.   The girl has been inscribed with ritual markings.  Malak and Daniel look over the markings.  Malak calls up Chandler, his mentor (known by another particular wizard as "Steed") and explains  a bit of the situation.  Chandler will see what he can do.

Daniel decides to try and make a blanket veil to put on Madden so they keep him magically hidden.   Madden  is sewn up as if in a bundling sack.

The girl, Courtney, wakes up and Malak gives her a teddy bear.  She last remembers being in Dublin.  They pile into John’s Land Rover and head to the southern part of the island towards Peel Castle.  It takes 2 hours and they are dropped off at the castle.

Malak opens up a portal to the Never-never.  The surroundings aren’t that different.  They see a landing craft and someone waving at them.  The group heads over and meets with Captain Bardin, a sidhe pirate-looking bloke.   It’s a three hour trip on a classic age of sail ship through Nevernever waters and they get to the Isle of Eire.  They are let off in a village and step back through , winding up in a small village pub.

They go to a decent hotel and spend time tending to Madden till he awakens.  Madden directs them to Tory Island and to a cave on the west side.  They are to speak to a man named Padraig, the King of Tory Island.

The group arrives in the little town of Bunbeg, the harbor to get to Tory Island.  They take a fishing boat to the Island.

Session 50 "A Ferry full of Faeries"


Everyone gets on the boat. An albatross takes to the air and acts as the guide. Malak works on a spell to make the stormy seas a bit calmer, but it only works around their craft. A half hour out, the albatross glides back towards the ship, lands, and after some teasing about Madden being in a well, the peeved bird flies off and vanishes. The boat goes through a veil and the ferry suddenly appears in front of the group.

They study the boat and pull their craft around to the back end of the boat. There are pads and some ladders near an automobile ramp.

Rhapsody goes kitty form and, with a rope, leaps out and climbs up the bumpers. She ties off the line and Daniel goes next up the rope. Sheri also manages to get up the boat. Connell leaps and almost misses, but struggles his way back up, pulling something in his arm in the process, not that it matters within the next few moments due to his healing abilities.

Rhapsody climbs up the ladder and peeks at the parking lot, seeing that it holds a few cars. The others join her and Daniel creates a veil to cloak everyone for 15 minutes.

They move up into the covered area, along the paths marked by arrows into a hallway. They see a figure standing there; a guy in a leather jacket, jeans, boots and carrying a shotgun and he does have a red hat on his head. Rhapsody points out that if time is an issue. They sneak by across the hall from the redcap. He doesn’t even notice a thing.

They look at the emergency exit plan map, study it, and then head up a set of stairs and see sliding doors, leading to a lounge. There are three figures hanging at the bar, with red hats and weaponry. They slip through the manual doors, not noticed by the redcaps.

They go around to the right and see a set of stairs that go up into a large cafeteria. As they go past the kitchen area, they hear voices speaking in American English, though they couldn’t hear exactly what was being said. They find the arcade and the theatre with an audience of redcaps, but no Madden. There is a close call with a redcap returning to the movie after using the bathroom. They head back to the kitchen.

A figure, carrying a tray comes through, making the group back up. He is wearing a black turtleneck sweater and has a shoulder rig with pistols, and BDU pants. Rhapsody smells the ocean and a scent that’s heavily fishy on him as he walks by. As they follow towards the upper decks.
Daniel says that his veil is about to go down.

Rhapsody follows fishy guy as the others hide in a nearby closet. He goes up another set of stairs and goes though another door into a rather utilitarian cabin section. He goes to a door with redcap guard. Rhapsody goes half way up the corridor to see if she can hear anything.

The guy comes out and mentions something about she will not eat.
Rhapsody goes back to the others to let them know what she saw. Daniel, having rested some, does his veil again. The group goes outside to look for stairs for the bridge. Rhapsody smells above the storm and the ozone, a rotting stench like a carcass. She looks around and spots a figure, a bird of some sort, perched on eaves above the deck, 30 feet up, the size of a small person.

It seems like it’s crouching and has an air of watchfulness about it. It hops towards the group a wee bit and seems to be looking towards them.
The group heads back and the thing heads down and lands on the railing.
It has the head and shoulders of a human woman... a harpy.

The group fans out a little, Rhapsody away from them to flank the harpy.
Rhapsody attacks with the sword she grabbed from Loknash and hits. Sheri follows up with a slash with her kukri. The harpy takes to the air and because of its punctured lung among the large slash wounds, it falls over the side of the deck, plummeting into the ocean.

A second harpy swoops in and attacks Connell. She slams into him, knocking him over the railing. Rhapsody catches Connell’s coat and Connell manages to reach out and grab hold of the tigress’ arm. She swings the detective back onto the ship. Daniel tries to zap the harpy, tagging it and breaking its wing. With the fractured wing, it slams into the ferry, scrabbles and falls into the ocean.

Rhapsody starts to go to the stairs that presumably to go the bridge, pauses as Daniel resets his veil. They hear people coming and spread out as turtlenecks go up. Rhapsody overhears a conversation between a woman and a male. They have what they want from Madden and the woman owes favor to whomever the man is representing. The group spreads out again as they hear people coming towards they door. They see a tall man exit,
7 feet in height, sunken features, long face and solid black eyes.. He and his entourage walk on by the veiled group.

The group follows and peek as the group leaves the lounge. There is a thud and the harpy has returned. It opens the door and screeches in alarm, but doesn’t appear to have seen the veiled party. The party heads towards a door and they follow the hall and then go down the stairs. As they move along the hall, they hear a faint groan. They follow the hall, check doors and as the hall turns, Rhapsody smells Madden. Rhapsody opens the locked door, Buffy-style, and they see Madden strapped to a table, urchins at his biceps and his torso covered in cuts.

Daniel works on freeing him, noting the sigils on the straps are for some thaumaturgic ritual. Connell picks him up and Madden passes out in pain. Where the urchins were, they can see there is no skin and the muscles and veins are exposed. Madden is wrapped up in a tarp to keep from creating a blood trail that can be used to follow the party and they carry him towards the aft section. Rhapsody hears the approach of a patrol from the elevator they had bypassed near the stairs. There is a cry of alarm as the group enters a different section of the ship.

Making their way back towards their entry point, the group goes into the other lounge. About halfway through, there is loud boom and the lights go out. Rhapsody is the only one that can see. Daniel makes a light to keep under the veil and Rhapsody leads the way. They find their way to where the girl was being held and hear screams.

One of the guys in the turtlenecks comes out with a girl, about 8 years old, squirming and thrashing in his arms. He is flanked by two redcaps.
They turn and head away from the group. Connell hands off Madden to Daniel, who readies arcane power in case he needs to use it. Otherwise, the wizard maintains the veil. Rhapsody comes up behind the turtleneck, grabs his head and snaps his neck. Sheri comes behind a redcap and takes it out. Connell kills the other one.

The little girl screams and tries to run away from the big tiger. Sheri picks up the girl and calms her down a little as Connell picks up the Madden-burrito again. They head back and Sheri tries to contact Ashley via telepathy, as does Daniel via magic.

As they head towards their boat, they hear gunfire. Near the ladder they came up, 5 redcaps are firing at Ashley. Rhapsody summons 4 tigers to go and distract the fae as they run to leap out, Daniel to work his mojo to guide the group to the boat using magic to have the buffeting winds cushion their fall.

Tuesday, December 27, 2011

Session 49 "Mann's Isle"

Racing away from the scene of the attack with a redcap in the boot, the group makes their way to a Dublin suburb, where Ms. McArthy's Summer court fae have a safehouse. After carting the unconscious redcap into the kitchen and making an attempt to patch and then tie him up, they proceed to question him.

In exchange for being allowed to leave unharmed, and promising never to fight or plot against the group, the redcap fills in some blanks...
1. His redcap troupe are wild fae mercenaries in the employ of the Cailleachan (Storm Hags). In particular of Cuimhne (Coovnee), one of the three hags who reside on the Isle of Mann.
2. The redcaps were accompanied by a Fomor sorcerer and sent to ambush Collin Madden just inside the never never.
3. They've taken Madden aboard a ferryboat called the Sea Maiden supposedly bound for Wales.
4. Cuimhne's base of operations is a rural house in a small village on the south side of the Isle. The redcap gives directions to the house.

After semi-seriously discussing breaking at least the spirit of their bargain and killing the redcap, they drive him into the countryside and let him go.

Afterward, they use their contacts with Detective Fraser to get the GPS location on the ferry. According to the radio logs, the vessel experienced engine trouble and returned to Dublin for docking. An authorized GPS ping reveals that the boat is actually in the sea near the Isle of Mann.

Taking a Summer court provided rented boat from Dublin, the group makes haste for the Sea Maiden, with plans on rescuing Madden. It's dark when they arrive in a small southern port. Between the darkness and the roughness of the sea, there's no real way to find the ferry. They hire a cab to take them to Cuimhne's house.

Though it takes some finessing of the nosy driver, they eventually get her to drop them off up the street from the house, in the rain. After discussing what to do next, Sheri finally convinces everyone that they should take the diplomatic approach. It's brought up that the Hags may not yet have chosen sides in the whole Balial vs. Atlal thing. A diplomatic gesture now could create an ally.

Conceding the point, they let Sheri and Daniel approach the house, while they remain ready to come to the rescue when the plan goes to hell. It doesn't, but it doesn't succeed either. A redcap glamoured in human guise answers the door. When they ask for the women of the house, their told she's not at home. When they ask about Madden, the guard lies and claims ignorance. He tells them that he will pass word of their visit to the mistress of the house when she returns.

Another cab ride takes them to a B&B in the village to the south. Unsure of their next step, they allow Connel to summon his new friend, The Morrigan. After introductions are made and credentials are verified, - mainly that the Morrigan is one of three sisters related to the Atlal who represents powers interested in stopping the rise of Geyaharu, Morrigan tells the group that the Hags were once a major threat. She tells of the old, temporary alliance of the Summer and Winter court to take out many of the most powerful hags. The Cailleachan were thought to have been destroyed, but they actually went into hiding.

She also tells them that the Hags have already made some sort of alliance with the Fomor, who are in many ways like Ashley's Atlal guardians, ancient servitors of the Balial, at least some of which are interested in bringing the Balial back. They have Madden on the Sea Maiden and are probably torturing him for the location of the Tuatha de Danaan's resting place, a secret that only Madden now knows.

She offers to send a guide to lead the group to the boat, but cannot aid them further while out at sea. Though practically no one has had great experiences with sea adventures (Connel didn't technically survive his last one), the group decides there's nothing for it but to rescue Madden.

A car ride brings them to their boat once more, and the Morrigan's guide, a giant Albatross, waits for them to board before leading them out onto the raging sea....

Name's in this Session:
Rhapsody, Connel, Daniel, Sheri, Mallick
Ashley, The Cailleachan (Storm Hags), Cuimhne (Hag), Redcap Captain?, The Morrigan

Monday, November 21, 2011

Session 48 "The Circus is in Town"

The group starts off across the moor, following Mallick's tracking spell. The hills are gentle. Before long, a low mist forms, filling the hollows and valleys and making Mallick's smoke more difficult to trace.

An hour later the group stops at a stream filled with pink and purple stones. On the far side, a huge and tangled bramble blocks the path. The smoke trail winds through the thicket. After Rhapsody notes that the bramble has sharp, half inch thorns tipped with some form of milky substance, as well as plump, red berries, Mallick calls a bit of earth magic and asks the vines to part. The group proceeds.

Growing closer to the tower, they are able to make out windows, a red conical roof and a red flag, but no sign of movement. Madden's trail veers away after joining a path near the tower. It gets close to the tower, but never actually approaches it. Choosing his trail over the tower, they head off of the path again and into the brush. In a light copse a mile off the path, Mallick's tracking spell fails - or Madden's trace ends. Deducing that Madden may have once again crossed over out of the Never Never, they decide to follow, and Mallick opens a way...

... Right into downtown Dublin. When Mallick steps through, people gawk and splutter. When Rhapsody steps through in tiger form, people scream and wet themselves. It's touch and go for a few tense moments but a quick, mass hexing of people's cell phones and a quicker exit into a nearby alley manage to get the group out of the area before the police arrive. Sorry, but no one bought the circus routine.

Later on, in a pub a good ways across town, where the group is lying low after their "circus" sighting incident, they discuss Madden's lost trail. Mallick informs the group that a way opened without a close emotional or physical bond may not open in exactly the same place twice. In other words, just because Madden stepped through there, doesn't mean that they would. It's likely they are in the right town, and probably even the right area, but without another tracking spell, they can't find Madden, and they don't have anything of Maddens to cast another tracking spell.

After asking Ashley for advice, she informs the group that she can call Aeve McArthy and ask for help from the Summer court. Fearing the trail may grow cold, the group asks her to make the call.

Meanwhile, Connel has noticed a darkly sensuous woman making eyes at him from across the room. Her wordless clues draw him to the back of the pub, with Sherri following along as backup. In the alley behind the establishment she introduces herself as a friend who can explain much of his current condition. Unsure why he trusts her, still he does, and after telling Sherri where he's going, he goes for a stroll with the woman.

She tells Connel that her name is Morrigan, and that he is a Revenant imbued with the powers of death by her sister, Macha, who is one of the Tuatha de Danan, or the Atalal. She explains that Macha is giving Connel this chance to continue the fight both as a favor owed to Connel's mother, and for the ancient power's own ends, to help put down the Balial threat and more specifically Chereshe. She explains that he must be wary of Summer's flame and the magic of Life, but otherwise his body will eventually recover from just about anything shy of complete incineration. Lastly she tells him the he can call on her in the future by calling her name three times. The call can be made from anywhere, but she will answer quickest when called from a battlefield, or the resting place of dead warriors.

Back at the pub, a man named Brian arrives with a car from Aeve. Deciding they'd better make a sweep of the area once more before going to the summer safehouse, they troll the streets in Brian's car. Ironically, as the only member of the group not seen in the earlier way crossing now infamously known as "The Circus Disaster", Rhapsody opts to walk the streets where she can better use her nose.

At the entrance to a darkened street near the docks, Rhapsody chances upon the same fae smell that accompanied Madden in the Never Never. Compelled by her nature to explore the dangerous street by herself before calling the others, she follows her nose into trouble. At the entrance to a warehouse garage where the scent trail ends, she draws the attention of three would-be toughs with pistols. At their rough attempts to threaten her, she only asks what's in the warehouse? When they offer to show her, and one places his arm around her, she gets catty.

Several gunshots and loosened bladders later, one tough is dead, another is stunned and a third is several blocks away with no signs of slowing. Unfortunately, the commotion quickly draws the attention of five humanoid creatures in jeans, t-shirts and red hats with wide mouths filled with sharp teeth and knives of one form or another. The redcaps throw open the garage door and leap on the tiger, stabbing and biting, trying to bring Rhapsody down.

Drawn by the gunshots, and not far away to begin with, Daniel, Connel, Mallick and Sheri hurry to the source of the trouble, rightly assuming it must be Rhapsody. Sheri's shamanistic powers, Connel's undead strength and Daniel and Mallick's magic, when combined with Rhapsody's claws and tiger allies quickly overpower the redcaps, who flee the scene into the depths of the warehouse, except for one who was knocked unconscious. Injured and with the police on the way, the group decides to flee as well, throwing the redcap into the boot of Brian's car and heading for the Summer safehouse.

Friday, November 04, 2011

Session 47

...AAND we're back after a two year commercial break with the same story, same characters, new Dresden Files RPG system.

Session 47

Mallick was in the Red Court action and is taking his R&R in Ireland. When it’s over, he will be relocated to the West Coast under Warden Ramirez. He is doing a few odds and ends there for the White Council. He’s taking a cab back from a party at a pub on the coast to his hotel. Cab comes around a narrow road and he sees the signs of an accident and several people on the side of the road. He sees where another car had gone off the ditch. He sees unconscious or dead people and that there was some sort of altercation. He also senses that there was magic that was used.

The taxi driver slows down and pulls off the side of the road, then gets out. Mallick sees Connell in his bloody and shredded clothes not seeming to be injured, Rhapsody in her change of clothes of sweats and a baby doll T-shirt, Sheri is unconscious. He does notice a very large humanoid form in the ditch and sort of hidden.

Connell goes to the cabbie and shows his ID and says that the ambulance is on the way and do not want to hold . Mallick sends the cabbie off. Connell sees Mallick’s sword on his back and Mallick notices Connell’s shoulder rig. Mallick offers his hand to Connell. Mallick does notice that Connell gives off a magical vibe, but that it’s cold and he does notice that Connell looks to his eyes.

“I’m Warden Mallick?”

“That some sort of Irish government thing?” Connell asks.

“Warden of what?” Rhapsody demands as she gets up, standing protectively
over Sheri and Daniel, holding one of the tiny arrows.

Ashley says, “White Council? I think he’s all right. We should get Sheri and Daniel into the car.”

Mallick says, “Maybe we should discuss this somewhere else.” He looks to Ashley, “We should hide the body. Is the cop clued in?”

Ashley nods.

Mallick uses his magic to cover the body of the giant in earth.

“Oh, not just a sword swinger,” Connell mutters.

Ashley, “He’s a wizard. A cop basically.”

Connell accepts this and nods.

They head towards Ashley’s house.

“What is the White Council. What’s a Warden?” Rhapsody demands.

“And who sent you?” Ashley asks.

“Well, I was on vacation... supposed to be on vacation. The Council is the governing body for wizards, which you should be aware of...”

“I’m not a fucking wizard,” Rhapsody grumbles.

Mallick gets a strong scent of the sea, getting the sense that they are all linked and on the same journey together, and stuck with each other. He decides to use his Sight and focuses his attention on Connell, who he’s squished against. He Sees that he’s seated next to an undead thing that doesn’t smell bad. He smells like incense, preserving spices like an Egyptian mummy, his face is water logged, there are a lot of wounds and there is a calmness in his eyes. There is no feeling of menace, but the man is dead. His skin has runes that he recognizes them as Ogham, ancient Irish runes for the ritual that sustains him, he suspects. Ashley is a seelie fey, radiating warmth and looks a bit more angular and sharper of feature. She has a warriors caste. She is strong and moderately powerful. He looks to Rhapsody and sees feline eyes. Turning his head, he sees her feral, tiger form, giving him a look of ‘don’t fuck with me’. Daniel has the glow of a powerful practitioner and radiates heat, a contrast between fire and water, thinking he may be a Summer Court vassal. Sheri radiates as though she is angelic, with a calm peaceful presence. She has Native American paints running on her arms and face. In a duffle bag near Rhapsody, there is super glowyness.

They get the spiel about the White Council. Rhapsody mutters about someone sleeping on the watch.

They fey don’t fall into the White Council’s jurisdiction and Mallick is not sure about the undead. Connell looks confused at that.

Rhapsody is incredulous at the whole explanation of ‘guardians against the supernatural’. She asks if the White Council and the Wardens are all cracked up to be, good allies to have or what. Ashley says they would be good to have as allies especially with what has been happening. Ashley pulls up to the bed and breakfast stating she wants to see Mallick’s accoutrements, i.e. his Warden cloak.

Daniel wakes up and starts to work on getting himself healed and Sheri healed back up, both still sore and Daniel having a headache. Mallick did feel the magical work going on. It wasn’t violating any of the Laws.

With Ashley’s help, Mallick explains a bit more about the Council and Wardens to Connell’s satisfaction that Mallick is a fellow cop.

Rhapsody explains to Sheri and Daniel about the new tagalong. Sheri goes to scan him and Sees him as a cop who likes to have a good time.

Mallick says that he wasn’t sent, but he’s here now and can help.

Daniel asks about the meeting they were supposed to go to. They don’t know what happened to Madden. Ashley gets on the phone and calls Madden, but it goes straight to voice mail.

Ashley wonders why Madden was taken.

Mallick gets a short version about the Altalal and Balial.

Rhapsody goes to see about getting the GPS on Madden’s phone. Daniel goes to call Det. Frasier. He asks if Frasier has heard from Madden. Frasier will go over to talk to the others.

Ashley thinks they were attacked by wild fae.

Rhapsody heads out and passes by Frasier.

The Detective arrives and enters. He is introduced to Mallick and wants to see ID. Daniel fills him in on what happened. Frasier thinks it was a court job. Sheri points out that the mother or whomever needs to be moved.

Frasier throws a plastic bag on the table that has a necklace with a clay medallion, roughly molded. It’s a shielding medallion against scrying.

Mallick takes it and goes to a mirror to do a spell to try and see back in time to when the medallion was used. He etches sigils in the mirror and invokes his spell. The mirror grows cloudy and he sees the hand of Madden holding the medallion up in the car. He mutters something to invoke the medallion and Madden looks up into the mirror and takes a knife to his forehead and cut across it. He ducks and then the mirror unclouds.

Ashley reveals that Madden was against the party doing what they come to do. He didn’t like Myrridan. If Madden was injured or lost, the rest of the Council might be too nervous to proceed. He takes himself out of the equation to make them skittish about going forward.

He has the pull to use wild fae and the IRA to help with the vanishing.


Meanwhile, Rhapsody pulls up a ways away from the scene. She heads back on foot through a field and hedge as the last of the police vehicles are leaving. She heads to where the Jaguar was. Rhapsody sniffs and finds some traces of Maddens blood to a line of trees. She starts to track and it grows faint, hard to follow. She finds footprints of shoes and then they end at a large oak tree.

She walks around the tree, investigating. She finds nothing and heads back to the crash site and combs the area thoroughly to make sure nothing was missed.

The rest of the group heads to the auto yard on the way to the crash site. Mallick gets some of the blood in a vial.

Ashley calls McCarthy. “She wants a meeting with us.”

“’Cause those work out so well,” Daniel grumbles. “Her place or ours?”

“Her place.”

They head to the scene. Rhapsody comes out. She leads them to a tree. Daniel informs Rhapsody of their working theory of Madden trying to spoil their chances.

Mallick is trying to see if there is a thinning of the barrier then opens the Way. Frasier declines going in. Mallick says ‘do not accept anything from anyone’.

Sheri grins, “Even advice from wizards.”

Mallick sighs.

They arrive into a copse of trees. The sunlight seems heavy. Rhapsody takes a deep inhalation and smells all sorts of wildlife, but does not smell Madden’s blood. There does look like something has passed through the deep leaves.

Rhapsody removes her clothing and puts into her backpack before shifting to her tiger form. Mallick clears away dead leaves, draws up a circle and does a basic tracking spell using smoke as a visual trail sign.

They move along the path and Rhapsody uses her claws to mark the trees. At the edge of a clearing, there is a voice from the branches above, a high and needling sound.

“Where art thou going, strangers?”

“The queen has given the White council permission to use the ways and we are acting upon that grant.”

The creature hops down, it looks like drider with a sprite body.

The creature goes in front of the group and says that the treaty has been rescinded. The creature wants to have payment. He creature wants to know if the ‘friend’ is tasty.

Mallick offers the spiderfae spam and Vienna sausages. Sheri agrees and gains the spiderfae’s attention. Mallick tosses the spam to the fae, who sniffs at it. He agrees to let half the group go for the spam, but wants a thimbleful of blood.

Rhapsody sits on the trail, tail flicking. The spiderfae wants her blood. She gives her blood into the thimble. The little fae deliver the thimble of blood to the larger fae. He licks the thimble clean.

They come out of the wood and a cold wind blows over the group over the moors. In the distance is a tower.

Thursday, October 02, 2008

Continued Session Notes 46

Rhapsody Session 46

They head to the standing stones and act touristy. A guy wanders up near the group and stays for a few moments before heading back down. A couple also meanders up and they are discussing what else they have to do today.

At the Burrem, Rhapsody notices that some of the dolmans seem to be like doorways. As they head out, Sheri sees someone who looks like dude on the motorcycle talking to someone else.

While getting gas, Sheri is sure that she sees motorcycle guy again.

They head back to the bed and breakfast. Mrs. McFarland is cooking and has the group eat. Later they head to the pub. Motorcycle dude is not there, but there is a live band and the group. Rhapsody is dancing and sees a guy enter who has a demeanor about him that he knows how to handle himself in a fight. Daniel can actually see that the guy his carrying a gun.

He stands at the door for a moment and look around. He stops when he sees Sheri and Connell, and then starts to head for them. Daniel goes up to Rhapsody and dances with her as they move a little closer to where their friends are.

The guy asks if he can join Sheri and Connell and they agree. He sits down and seems friendly, then introduces himself as Willy. He says he has a message and pulls out his billfold and business card. Ms. McCarthy would like a visit from them. It is not a name they recognize.

Willy stands up as Frasier enters and they spot each other. Willy hands Tim a card. Tim explains that McCarthy is of the high court and is interested in any supernaturals that come in. Tim asks Sheri to dance as the group kills more time till they go to meet McCarthy.

They get to the Kingfisher Lodge, which is towards the coast. Tim warns the group that Madden didn’t make all the preparations to meet with McCarthy and to not tell any details about their purpose there, just to stick to the basic that they are there for Atlantean research.

They are led to a meeting room and there is a very attractive blonde seated at the end of the table. There is a guy in form fitting black spandex doing acrobatics and juggling. He is dismissed and they have an audience over tea with Ms McCarthy who is curious as to the group’s activities. The group glosses over what has been happening stateside and McCarthy mentions that she’d like to know of any danger that would present itself.

They are dropped off at the B&B and go to bed. Connell awakes to the sense of someone watching him. He feigns rolling over and reached under the pillow for the gun as he peers for the peeper. In the corner of the room, in the deeper shadows, there is something there. He sits up and turns on the lamp. The shadows constrict in and then something about one and a half feet tall spins out with four limbs comes out.

“Humble servant comes to invite you to a meeting with Master Craddig. Master Craddig is ruler of lower courts.”

Rhapsody and Connell are going to meet with Craddig. However, Connell has the critter lead him off while Rhapsody goes to get dressed. After an hour, Connell returns and says that the unseelie were offering the same help as the seelie. Also specifically offering him help.

Rhapsody goes to bed, then wakes up and heads to the bathroom with stomach pains. Daniel hears her and Rhapsody grumbles she’s fine, even as she vomits.

In the morning, Rhapsody is pissed, Daniel is hung-over and the other two are their normal selves. The council has the decision and they go meet with Madden. Madden is not there. Ashley arrives. They wait 15 minutes and Connell goes out to wait another 10, then returns and they all head out.

Out of town, they see where a car went into a ravine. Madden’s car is at the bottom but no Madden. No tracks but there are blood and the window is smashed out. They spread out and look for tracks or any other signs. Daniel notices there is glass all over the road. Connell tries one of his Mindtime peeks and sees a vision of the Jaguar skidding and a hand on the wheel, the window is busted out. It goes into the grass and goes down.

Rhapsody notices a transport truck coming and she yells out as she leaps to knock them out of the way. She only manages to grab Ashley as Connell becomes sandwiched by his leg. Connell and Tim’s car go rolling down the ravine. The Lowry is hanging partially on the ravine. Rhapsody gets up to head to the driver’s side of the truck.

Sheri calls for holy strength. Ashley rolls to her feet with her gun ready. Tim holds his gun up as well. Rhapsody runs up to the truck as she changes. Daniel looks around and gets a shield up as he goes to the Lowry. Two men pop up with automatic rifles and start spraying at Daniel and Rhapsody. Daniel tries to dive down the ravine but is hit. The bullets are absorbed by the shield, save for the last, which get through the last of the shield and the armor, grazing his arm. Rhapsody ducks the bullets coming at her. Sheri notices that rocks and dirt and mud start coming down from the opposite side and land on the Jag.

Rhapsody leaps up and goes after the gunmen. The first one she hits is eviscerated. She misses the second one as he leaps back and brings his gun to bear. Sheri notices a pair of arms holding a boulder and then hurls it at the Jag. Sheri leaps out as the boulder lands, smashing the car. Something roars through the bushes as Ashley shoots at the bushes. The one that leapt back lets loose at Rhapsody and she tries to dodge by going further into the truck, but gets hit with the burst. Daniel and Sheri hear some sort of buzzing, as small shapes dart through the air. Sheri avoids being hit from two small arrows as does Daniel. Connell start to lift the car and wiggle out from under it. Daniel tries to get up to the road for some cover.

Rhapsody goes after the other gunman and misses with her first strike but nails with the second and guts the guy. Daniel gets under the truck and channels essence. Sheri aims and fires but misses the hill giant’s neck as it dodges. Connell still tries to wiggle out and manages to do so. Ashley opens fire on the giant, hitting in the right leg, torso and the head. The Lawry rolls forward and hits the rental exposing Daniel. One of the zippies returns and fires at Daniel, hitting with both arrows, one crippling his leg. Sheri dodges one and gets hit in the arm with the other shot. A third zippy comes out and goes after Tim, he dives out of one arrow’s path into the mud, the other ends up in his ass.

Ashley switches targets and hits one of the zippies with a shot, making it scream and zip sideways. Rhapsody summons a tiger to protect Daniel. Connell takes aim at the giant and hits twice. The giant slides down and is still. Sheri calls down the holy fire on the zippy that hit her, bug zapping it. The giant starts to sizzle, blood bubbling up from the bullet wounds. Four arrows are launched at Sheri by the two remaining zippies. The second and the last arrow hit Sheri in the torso, stopped by the vest and the last is also stopped. Daniel launches a soul fire at one of the zippies which dodges. The truck takes off with Rhapsody in the back. Tim takes a double tap at the same zippy that Daniel fired at. He missed the first shot and with the second.

Tim fires at the zippy again, and misses. Ashley fires at the zippies and the shots are dodged. Rhapsody pulls an Indy and climbs to the top of the trailer. The two remaining zippies fly off. The driver is trying to shake Rhapsody off and manages to do so. She heads back to the group. Daniel falls into unconsciousness. Rhapsody takes out the arrow from Sheri and she also falls unconscious. Connell, Rhapsody and Ashley clean up the scene of evidence of their presence before heading to Ashley’s house.

Continued Session Notes 44-45

SESSION 44

Ramirez is up at the controls talking with Muller. The largest and only sea serpent the group has ever seen breaks the water 100 yards from the boat. The size is easily enough to eat the boat. The boat rises on the wave and Myrddin says “NO” as the group is hurled off the boat. A sword appears in Myrddin’s hand as the boat is consumed with him. The group hits water and come up sputtering in time to see a second wave to smash into them. Daniel saw that Connel’s body was flung upwards. Sheri sees a tentacled white form coming after her. Sheri whips out a survival knife and slashes, but misses. One of the tendrils tries to grab on to her foot and she dodges it easily.

Daniel channels some essence and looks for Connel, but doesn’t see him. Rhapsody shifts into her hybrid form and sees Daniel, then swims towards him. Sheri feels a hand grab her clothes from behind and tugs her up towards the surface. Rhapsody doesn’t see the thing as it grabs hold of her and yanks her downwards. Ramirez has Sheri and is flying up with his telekinesis. Daniel swims up to the surface and he sees a huge coil of the serpent roll through the water and he levitates, asking where anyone else is.

Muller breaks the surface, coughing and sputtering. An amorphous shape below her is heading for her. Ramirez says he can’t lift more than Sheri and will take her to shore to return to the others. Rhapsody claws off the tentacle holding her and swims for the surface. Sheri hears a couple shots as she flies away with Ramirez. Daniel sees Connel floating face down. He channels and heads towards the unconscious cop.

Two more squid like things head towards Rhapsody and then two more shapes dart though the water. Daniel sees a shape jump over the top of Connel’s body and sees that it’s a seal. Rhapsody sees there are two and the seals move to her and she takes hold of the two and they zip her away. The water grows dark as the serpent breaks , spiraling Muller out of the way from the force of the wave. Daniel fall floats to the side as it shoots up past him. It leans like a giant tree and slams into the water, sending a huge wave.

Ramirez drops off Sheri to swim to the shore as they are close. Daniel sees Muller wrestle with a tentacle and he casts levitate on her. The spell grabs hold, there is a tug-o-Muller game at hand. She fires a few shots and the levitate pulls her up out of the water after she fires a few shots and it lets go. The seals with Rhapsody have surfaced so she can get air and they keep going.

Daniel goes towards shore with Muller. He catches up with the others, the seal that latched on to Connel deposits him on the shore. Muller does CPR. It’s not working and can’t revive him. Daniel tries magic to see if that works, but it does not. There is silence, but for the lapping of the waves. Rhapsody sees if the seals are selkies, but they just bark at her. Though one is Eric, one of the selkies they had met and he gives them direction to the park.

Ramirez calls for help and they wait for an hour before a government sedan shows up. They get to the hospital and Connel is wheeled away. Muller gets clothes for Rhapsody. They then drive to the Underground headquarters. They get to a room to rest and Daniel calls Ashley and gets her caught up on events. Rhapsody checks messages on the borrowed phone and finds a voice mail from Amy. Amy says Jenny’s freaking out. Rhapsody assures them that they will go. Rhapsody drops the bomb on the pregnancy thing.

After initial silence, then some discussion as to the pieces of the puzzle they have, but wondering who or what they are missing. They get to the park and have Ramirez put Connel away so that Chereshe doesn’t get him. At the cave, they see Jenny wailing and keening. Once she notices the group, she goes to Daniel and takes him towards the pool. Daniel channels essence in case he needs air, and she does pull him into the water and whispers “Geyaharu is coming, the father is dead …. The spire will rise, heed the mother, arm the son… A messenger is coming…” They head back to the car.

They get to FBI headquarters and Ramirez goes check on the body, and Connel never made it there. They go to the hospital to talk to the mortician. Daniel gets a message that Ashley is coming into town and will call. Rhapsody calls Roland and not much has developed other than the Ferals are reorganizing under a feral tiger. Rhapsody cursed and walked from the phone, thinking it’s Loknath. Daniel asks if he knows the name Voliss. He remembers the name mentioned in Europe, in Istanbul. A powerful practitioner. He offers to get more information, but has not heard of the name ‘Chalmers’.

They catch up to Ramirez, Rhapsody goes to track Connel’s scent. She finds faint traces but did not find anything solid. They talk about perhaps Rhapsody calling out Loknath and if he is defeated, she takes over the Ferals. They get to a safe house and Roland calls back, informing Rhapsody that Voliss is in Venice, Italy. Muller finds something on Chalmers. It happens to be the Chalmers Davidson Trench, which is a hundred miles long, a perfect place for an Balial lord to set up an HQ.

They get sleep and wake up to a phone call. Ashley has a flight ready for the three; Sheri, Rhapsody and Daniel. Daniel works on hiding the weapons, Rhapsody checks in the sword she got from Loknath and they are off to London.
____________________________

Session 45

Daniel bypasses security with the bag of guns as Rhapsody checks in her sword. Rhapsody gets a few books to read as the group waits for the flight.

Daniel sees a shabbily dressed individual who looks like a hobo who just pulled what he could off a clothesline. He realizes after a few moments, it's Connel who seems to be dozing off. Daniel pokes Rhapsody and she stands to walk past to catch his scent, and it is Connel. "Where the hell have you been?" He blinks awake and looks up, remembering her and says, "I have no fucking clue."

Ashley blinks and has Connel go with her to the women's bathroom, having a few women leave who are a bit scandalized as she shoves Connel into a stall. Rhapsody goes with them and guards the door. Ashely has Connel strip and does a very thorough exam of him and comes back to report to Rhapsody that Connel doesn't have any marks of the Balial or Chereshe.

There is a crashing sound, and Connel is going after Ashley, triggered by the words 'Balial' and 'Cheresche'. Rhapsody tries to trip up Connel as she changes, but he leaps over her and grabs Ashely around the neck, starting to throttle her. Ashley tries to break free but can't. Rhapsody finishes changing and breaks Connel's grip and shoves him back. It takes a moment, Ashley is trying to breathe through a damaged windpipe and Connel regains his senses, moving towards the elven woman. "She need oxygen." "Don't let that bastard near me,"

Ashley gasps out. Rhapsody has shoved Connel back and is between the two. "Daniel, get your ass over here!" she bellows. Daniel and Sheri go running to the bathrooms. They see some women talking to a security officer. Daniel does some healing on Ashely and then does a hideaway on himself and Connel. The boys go to the men's restroom and try to figure out what is going on. The girls assure the cop that everything fine and nothing of note happened.

They finally decide to keep Connel with them and figure out what's going on. Connel calls Ashley 'bitch' a few times when referring to her and is confused as is everyone as to where this anger is stemming from. "I thought men liked the 'C' word." Everyone looks at Sheri and laugh. They get onto the plane and sit the first class lounge. Rhapsody calls Roland to try and help figure out anything undead that would look and be alive to everything else, but have phenomenal strength and agility, and prone to rage that was not a vampire. Roland will look into it. As there is no trust with Connel yet, as he cannot prove one way or another, he has Rhapsody call his mother, not that provides any conclusive proof.

He does say he had a vision of the plane leaving after he got out of the morgue, which is why he was at the airport. They also call Rameriz who wigs out and Rhapsody also sends him to find something on wrathful dead. They get off on Gadwick International Airport. They take the tube to London proper. They get to a townhouse, go to the basement, go through a tunnel to another townhouse, into a garage and into an SUV At a cottage, they set the gear down.

A fairly short and scruffy man approaches and nods at Ashley. He takes the SUV keys, heads out and leaves. They rest and relax for the night. Connel, in the morning, realize that the breakfast he eats, provides no real sustenance nor joy for the eating. Not even bacon After more trains and ferries, they get to a youth hostel in Shannon Island and up the stairs to a study where a man is. He is short, bald and dour looking. He introduces himself as Mr. Madden. There is a little girl with dark hair, about 6 years old, looking out the window. She is gifted. Rhapsody sees that she is more than a child and is really a lithe little creature with wings sprouting from her back.

The girl is introduced as Kaylee. The girl goes up and takes Connel's hand. "Well you're a strange one aren't you?" She then returns to the window. "Ms Walsh says you have a bit of temper. We don't know how we can trust you. She's given me all the information, so far. Is there anything you'd like to say in your own defense." "Only that if something happens, I have no control." Kaylee says, "He can be trusted." Door opens and there is a really good looking man in a sport jacket, jeans and hiking boots.

Connel recognizes him as an authority figure who is introduced as Detective Frasier. Madden has folks sit or stand as they like asks if they know why they are gathered. "Waiting to give exposition?" is Rhapsody's glib reply Madden explains that they are here to see the Danaan Mother, who is the last Altalal lord. Shannon and the major cities are ruled by the seelies. The wild areas are where the unseelie rule.

There are some of the descendants of the Atlalal who have sided with the unseeilie. In order to keep the Mother hidden from the unseelie, they need to take every precaution, thus the multiple modes of transport. They want the group to lay low till they can verify nothing has followed from Northport, especially since Connel had blurted London to Rameriz. The Detective will give them fake ids and set them up in a bed and breakfast.

They are to play the tourist group and not cause any trouble or call attention to themselves. Rhapsody is Katrina Williamson. They get a rental car and head to the bed and breakfast and meet Miss McFarlan who shows them to their rooms and gives them sandwiches to eat. The group decide to head down to the town, realize their funds are trackable and call Frasier who has some cash sent to a bank for them to withdraw.

Getting some new clothes, they head to the Conch, which is the public house. Miss McFarlan is serving and says that she does own the place and it was in the family for a few generations. The group appear to relax and settle in for vacationing, though the tranquil area and it's quaintness still keep them on edge.

They head up to the house and see a bonfire up on one of the hills. The following morning, Miss McFarlan says she has no knowledge of why there would be such, other than perhaps the local kids having one for a party. The group heads out to the standing stones, still acting all touristy.